FERRARI ENZO (2005)


Starting from my older Enzo videogame model, I totally remodeled it using more polygons (8467) and remapped it using new textures. The result is a more detailed model with better reflections on the bodywork. This model then has been real-time rendered on GPU (Graphic Processing Unit) as project for my Ferrara Univirsity bachelor. The software I utilized is ATI RenderMonkey, and all the effects was realized in about 30 passes, each one with its own vertex shader and pixel shader. Supported effects are Fresnel for the bodywork, reflection with HDRI, refraction, bump mapping and soft shadows. This project runs at about 20-30 fps, depending by GPU memory.

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Images copyright Alan Guerzoni 2005


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